Gaussian Splatting and NeRFs for Burning Man Art Preservation
A video comparing the current state of Gaussian Splatting, NeRFs and traditional Photogrammetry for art preservation in VR.
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A video comparing the current state of Gaussian Splatting, NeRFs and traditional Photogrammetry for art preservation in VR.
Assisted the BRCvr team in winning a prestigious Auggie award for their Burning Man Experience at AWE 2023.
SolerSoft was awarded entry into the Snapdragon Pathfinder program to develop a Spaces Fusion demo for its launch at AWE 2023.
Assisted with a multi-user Burning Man experience for AWE 2023. This was the first time these worlds had been seen since AltSpace was sunset.
Assisted with the scope and implementation of several important features leading up to AWE 2023.
Though details about the role and platform remain confidential, MRTK and large-scale multi-user interactivity were key focus areas.
Liaison to the Metaverse Standards Forum and Khronos Groups.
A university lecture helping students plan for skills that will be highly sought after when applying for metaverse careers.
A lecture delivered at MIT on Neural Networks and how computers learn to see our world.
Developed and delivered a 4-day upskilling event for all Microsoft Mixed Reality Technical Specialists worldwide.
Refract allows you to play more than 500 commercial games as moving holograms.
An open source reference for connecting HoloLens to IoT devices that also became an official MS Learn Module.
A 21 page article documenting everything learned after 8 years of writing high-performance .NET code for Unity and other platforms.
A reference implementation for creating the most realistically lit holograms possible on HoloLens.
The official Scene Understanding SDK and samples for Unity.
The first implementation of the official Azure Spatial Anchors SDK for Unity.
A MRTK generalized approach for mapping any input source to any action.
Synchro XR provides architectural planning, collaboration, modeling, and validation over time.
A library for helping keep virtual objects aligned with the physical world, especially over long distances.