Jared worked as a Sr. Software Engineer on Microsoft Mesh for over a year. Though many of the details of that role remain confidential, here are some high-level details:
- Leveraged extensive MRTK and Unity expertise to deliver significant features
- Helped shape industry standards with counterparts at Nvidia, Meta, Adobe, Qualcomm
- Collaborated through Metaverse Standards Forum and Khronos Group
- Co-designed and developed large-scale multi-user interactions and multi-user application models
- Significant contributions to research and prototypes, especially related to open standards and physical interaction models.